#pragma once
#include "Player.h"
#include "Piece.h"

class AIRandomPlayer :
			public Player
{
	public:
		AIRandomPlayer(void);
		~AIRandomPlayer(void);
		int getTurnCount() {return turnCount;};
		void increaseTurnCount() {turnCount++;};
		Piece *choosePiece(sf::RenderWindow & window, std::vector<Piece> &m_pieces);
		void play(sf::RenderWindow & window, Piece *piece, std::vector<Piece> &m_pieces);
	private:
		int turnCount;
};